Virtual worlds are in fashion now, drawing investments of $184 million in 23 worlds in the first quarter. But the original player here is Linden Lab, which launched Second Life in 2002. Mark Kingdon ...
Linden Lab, the creator of Second Life, has announced its acquisition of two web-based marketplaces for virtual goods, Xstreet SL and OnRez. The two websites, which sold in-game items to Second Life ...
Linden Lab is making an announcement today about a key change in the way content will be handled on the Second Life virtual environment in future. (There isn't a link to their announcement quite yet, ...
Nearly two decades before Facebook and others were talking about the metaverse, Second Life was letting millions of users partake in virtual worlds. Now, all this time later, developer Linden Labs has ...
This article was originally on a blog post platform and may be missing photos, graphics or links. See About archive blog posts. Is the real economy dragging you down? Hop into Second Life, where the ...
Second Life is going corporate. The virtual world already has more than 1,400 companies staging meetings and conferences inside its virtual landscapes. But Linden Lab is now taking Second Life into ...
Recap: Second Life provided the "metaverse experience" many years before Facebook turned into Meta and spent billions to try and bring VR to the masses. The virtual world never became a revolution, ...
Philip Rosedale is a digital pioneer andfounder of Second Life—one of the first virtual worlds and still a leading social platform for adults. Linden Lab, Second Life’s parent company, now has two ...
Second Life, the online virtual world developed by Linden Labs, has been a gaming staple for decades. Unlike traditional ...